Originally Posted by Azmo
TraceChaos that sounds great. A bit of gothic horror mixed with a 'heroes of the downtrodden' trope?

In theory, though in PRACTICE the players could end up, y'know, deciding to attack the town, or so on. But the idea is in fact for the players to be heroes for the peaceful undead and help them find ways to handle, say, any particular hungers they might have.


Originally Posted by Baardvark
Originally Posted by TraceChaos
I'm likely to run a game.Custom setting. It'd be undead-centric, probably about a group of the undead trying to make a settlement for themselves in safety from humans. Might include other critters, but w/e. Any player races would be allowed, though, in theory. Just see how players reacted to the various stages of undead building up a 'life' for themselves and seeking equality with the living.


Sounds intriguing. Can be hard to make a one-location centric story have good pace and not get boring, but suppose there will be plenty of room to leave to go retrieve things for the settlement, make alliances, etc.


I'm considering converting a project I'd thought about for a while into a DND adventure. Originally it was going to be a sort of crowdsourced, text-based choose your own adventure story, but that sounded tough to pull off. The basic idea is a character from our reality goes to sleep and wakes up in a bizarre fantasy world. It's always unclear if he's just stuck in his psyche, or in an actual fantasy world. For example, the magic in this world is called "Lucidity." The overall tone would be weird and surreal (Welcome to Nightvale meets Hello from the Magic Tavern), with more of a focus on roleplay than combat.

Not entirely sure who the other players would play as, but would be fun if they were all rather unconventional. For example, would be cool if one of the other players was a sort of semi-evil twin of the first player. Another player might be some kind of animal or shapeshifter.

The main format would be a major decision in some kind of weird encounter. For example, a group of goblins might come up to the group, speaking a gibberish language and presenting a bunch of strange things to eat. What the players eat would grant various different effects and powers. A more combat focused encounter might involve finding a multi-headed dragon (named Hiram McDaniels of course), each head representing a different emotion. You'd have an opportunity to cut off one of the heads, which change the encounter according to which head you chose.

Yeah, the idea would be that they'd go on relatively long treks out into the wilderness, or to other cities here and there to get supplies, destroy enemies, find artifacts and so on. And then there'd, in theory, evenb e different versions of the undead settlement where the party has either been gone or there's beena timeskip or it's the middle of an attack by some army or another...

That story soudns really cool actually, and I like the concept. I personally might prefer something that ambitious to in fact be a CYOA story type deal like some other games out on the market, but whent here's theoretically easier tools to use than coding something like that from the groudn up, might as well use them if it'll still be close enough.