Originally Posted by Baardvark
They probably wanted to avoid the problem of the first game where it was too easy to overlevel, so they went the opposite direction. I prefer staying underleveved compared to overleveled, but not everyone will.

Originally Posted by Kilroy512512
Maybe put more exp than you need laying around and have a steep penalty for exp gained once you hit a threshold level?


That's a nice simple idea. Doesn't need to be too much more easy experience, but reducing XP for defeating underleveled enemies could make sure that doesn't make it too easy to overlevel.
Like in Divinity 2 iirc.

There are pros and cons with that approach though - you may find yourself overthinking whether it is better to fight some battle (or turn in quests) just before or after levelling up - I did anyway.