Oh you're going to walk past me and get to my healer?
What if you didn't?

That's what this suggestion is for. I have a friend who loves being on the front line, and being able to screen for his allies, peel worrisome enemies and the like.

However, with the current system that's a little harder to do.

I would like to see the implementation of a way to equip two shields! The first would grant the 'Shields Up' ability and the second would give another ability that for 3 (or more!) turns, expands the Attack of Opportunity range and gives you a chance to inflict slow on hit (or cripple on a crit!). Additionally it should allow you to attack any number of enemies once per round with Attacks of Opportunity.

Additionally the second shield equipped should give you the ability to attack or shield bash using a percentage of the total defense the shield provides + STR or maybe + CON.

Why do this?

A relatively small change like this can open up a whole new WORLD of play styles.

Remove the apparent penalties for playing in a slightly different way and REWARD players for getting creative and using teamwork.

Also these edits show that Larian continues to be the best by listening to and providing changes that are requested.




ON a side note -
I super love using a 1h Weapon and a Wand, but currently it is not very viable. I would be ecstatic if this would be implemented as well, as it is my preferred way to play in most other games (but never Divinity because it isn't available:( )




Last edited by vometia; 09/06/17 03:13 PM. Reason: formatting