Originally Posted by RodrigoRRP

What seens to be the problem? Not like your RP head will explode.
Can't you rename the character? Can't you roleplay you are a lone wolf other than Ifan, Red Lizard or whathever origin story you will come up? It can't be only one.

Besides who said all Ifans are exactly the same? One is a warrior, the other a Knight, maybe a Wizard? Battlemage... A cruel battlemage...a very good cleric...there are infinite possibilitys here and yet you are asking me to pretend...TWO EXACT SAME PERSONS ROLEPLAYING IFAN are going to join and thats why it's bad to implement this? come on............ Hell, and even if this happen all can be solved, open your mouth and talk to your partner.


So you want to join with your own character, but changing the name would be fine? Changing the backstory of your character to fit into the hosts world would be fine? Isnt that exactly what you try to avoid?

Originally Posted by RodrigoRRP

Game sets your equipment and level according to the max level of the host.
I kinda said that like 3 times. Read the topic. This is one solution, I'm pretty sure if given time ppl can come up with others.


How do you adjust stats? A percentage based malus or a absolut malus? Which skills get replaced? How about skills learnt another way (like corpse eating)? Can a skill you get late game break early game? Do equipment boni stay ? And how would you adjust skills? How should the game know what skills/stats are important for the character you created and what not? The game is classless, its alot harder to balance those things out than in a class based system.

EDIT: (i wrote my reply and didnt see the new post)
The tracking of skills isnt a bad idea. There would need to be changes to what gets saved, but other than that i covers quite some problems. It still has problems though. For example: What if you decide mid game that your character be a different class? Do you use the stats tracked? It may be against what your Character is supposed to be.

Originally Posted by RodrigoRRP

Balance balance balance... Theres a lot of balance in that sentence.
Is that what you are worried? Balance?...*roll eyes*

Theres a Arena..worry about balance there.
Cause there a multiple topics talking about imbalance already.


He is worried about a late game character breaking early game, or a early game character playing late game content. That would create alot of QA work.
Also, if you come up with the "Singleplayer dont need balancing" argument, its untrue, so dont even try to. Also if multiple threads are about balancing already you have to see that there is very little time for big the feature you want.

Originally Posted by RodrigoRRP

Let me rephrase for you.
"The game currently does not support"
Wich why this is the SUGGESTION forum, and this is my request.

I'm not blocking anyone from expressing their feelings.
That doesn't mean you can come up with assumptions and zero knowledge of how a game is design to tell me "yeah uhm this is not going to work..impossible...yadda yadda"


Yes this is a suggestion forum, but im not (that not is an EDIT, sorry for that mistake) saying that your idea is terrible. There are a lot of games doing what you want very successfully. But this game wasnt designed with importing characters, so it wont be in this game. Its just like real time combat or respawning enemies. You cant just change it a fundamental aspect 3 months before release.

Originally Posted by RodrigoRRP

Quote
So here's why this is not going to happen: It would be a HUGE amount of work needed to resolve the GIGANTIC amount of potential conflicts and problems it would cause, which is not at all a good use of time and resources since the game is deliberately designed specifically so you can't move characters between worlds.


Again.. assumptions.
You barely paid the game and yet you are trying to convince me all of this is impossible.
it demands "huge" "gigantic" work and conflicts...I mean, really? Whats your profession? Game developer? What university you graduated from?
What games have you worked or are currently working? Have you participated in any decent project like this?

You have no idea how to run a script, It's hard to even convince me you installed your own Windows 10 man..... Don't come with the bullcrap that it's impossible, you don't know that.
Instead of wasting my time, pull up some ideas better than:
"this is not going to work...I used my magic to forsee the future and its not going to work"

You should come with the problems AND the possible answers for those.


The game releases in 3 months and isnt done yet. There are still other promised features that need to be implemented/looked at (like full crafting, skill crafting, origins, QA, balancing, kb/m UI needs some fixes, Controller UI, Splitscreen, adn more). With all that its impossible to make that feature until release.

EDIT: (i wrote my reply and didnt see the new post)
Originally Posted by RodrigoRRP

They are adding a GM mode.I mean really? That is huge...
It's not a leap from DOS1, it's a space jump foward.
If they ever mentioned they are planning this, would you come here saying:
"nah man..impossible...game doesn't work like that"
thats why they just announced its a work in progress already.


The GM mode is very different from your suggestion.
- It was a reached kickstarter stretchgoal (= a planned feature).

- They were able to start almost 2 years ago instead of the 3 months left with your suggestion.

- the game master mode doesnt change the main campaign at ALL. Its a seperate mode. There is no need to do additional balancing, because its the Game Masters work to balance his campaign.

If the GM Mode wasnt planned and someone suggested it 3 months before release, it would have gotten around the same replies. Its a good idea that may have been implemented, if it was suggested a lot earilier in development.

Last edited by kcnik; 09/06/17 08:04 PM.

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