So you want to join with your own character, but changing the name would be fine? Changing the backstory of your character to fit into the hosts world would be fine? Isnt that exactly what you try to avoid?
Er, no?
I don't see a problem at all join a game with a new name.
There can be only Ifan and thats the host.
I don't even know why bring this particular topic, its a situation that might happen but so what? bring solutions to this.
At every game and every multiplayer I played so far I've seen unique characters. The origin ones are just a bonus in the game, the majority of the player base uses custom and builds its own history.
EDIT: (i wrote my reply and didnt see the new post)
The tracking of skills isnt a bad idea. There would need to be changes to what gets saved, but other than that i covers quite some problems. It still has problems though. For example: What if you decide mid game that your character be a different class? Do you use the stats tracked? It may be against what your Character is supposed to be.
It's not an idea, its a hidden script in game already.
Hence why they collect all data in this alpha module.
Besides, don't overcomplicate things.
If you change your class mid game you can do it too in the host's game.
On a briefing screen or at a vendor. There can be multiple alternatives if you think about it, given time.
He is worried about a late game character breaking early game, or a early game character playing late game content. That would create alot of QA work.
Not if you bring a late char to the level of its current host.
Also, if you come up with the "Singleplayer dont need balancing" argument, its untrue, so dont even try to. Also if multiple threads are about balancing already you have to see that there is very little time for big the feature you want.
You even whatch the dev videos?
Theres one guy especifically working for that.
And I never said singleplayer doesn't need balance, I simply don't care and don't wimp like most.
If I want to play my fighter, even if a wizard is far better, im gonna play my warrior.
Yes this is a suggestion forum, but im saying that your idea is terrible. Its actually not, there are a lot of games doing what you want very successfully. But this game wasnt designed with importing characters, so it wont be in this game. Its just like real time combat or respawning enemies. You cant just change it a fundamental aspect 3 months before release.
Urgh... I don't get this "import" my character...
You dont need to import anything. You just need to join and play a session your friend is playing with your own char.
It's a connection in a session. You don't need to download my whole info to stick to that specific host forever and its history.
To keep it simple, think as Diablo 3. You are playing with a companion NPC, then someone connects takes the place of that companion and play with you. The guy leaves, the companion comes back.
The game releases in 3 months and isnt done yet. There are still other promised features that need to be implemented/looked at (like full crafting, skill crafting, origins, QA, balancing, kb/m UI needs some fixes, Controller UI, Splitscreen, adn more). With all that its impossible to make that feature until release.
Don't be naive.
You are playing an alpha. The real game is in MUCH more advance state.
Much of the features you listed are already done. Wait for the next patch to test it.
The GM mode is very different from your suggestion.
- It was a reached kickstarter stretchgoal (= a planned feature).
- They were able to start almost 2 years ago instead of the 3 months left with your suggestion.
- the game master mode doesnt change the main campaign at ALL. Its a seperate mode. There is no need to do additional balancing, because its the Game Masters work to balance his campaign.
If the GM Mode wasnt planned and someone suggested it 3 months before release, it would have gotten around the same replies. Its a good idea that may have been implemented, if it was suggested a lot earilier in development.
Never said this feature needs to be implemented in the first day.
It can be implemented via patches, dlc...
Altought it would be very nice, since the game reaches it's the peak of the players.
And what keeps a player playing the game after the end of the campaing?.......
Multiplayer.... make it strong for it to last it long.
Game Master is a good adition, but aditional features are also needed.