Originally Posted by LaughingLeader
I would argue that the only people that have the "credentials" on that subject are the Larian team themselves, given that they know what is required to add more features to their engine, or what it would take to rework things to meet your request.


Thank you!

Originally Posted by LaughingLeader
But by your own logic, you don't have the "credentials" to say that such a thing is easy or even possible to implement within the time between now and release, right?


Correct.
"Easy" isn't the correct word for what I'm trully expressing.
But considering this is not my native language and all I see in this post is "hard, impossible, gigantic"...kinda sounds I'm the least of your narrative problems in here smile

Originally Posted by LaughingLeader

That kind of thinking is a logical fallacy though. You don't need credentials to make logical assumptions based on time, experience with the game and development progress, and rationality.


Close, but this is not a logical fallacy.
It's a proven fact that this feature exist and works in other games.

Although I agree you don't need credentials to make logical assumptions, that only applies to common knowledge.
Say, you love football and watch it all the time, you don't need someone to tell you when it's a penalty or not.

Does that apply for game development? Meh....
It's such a specific area with so little information across the net, that no, you can't properly measure something like time. It varies way too much, beetween studios, teams, people, money, development and much much more. Maybe this features takes an enourmous time to implement. Maybe they just need the idea and a few days. Right?

Originally Posted by LaughingLeader
GM mode seemed like a reasonable outcome to me, mainly because such a thing most likely existed in some form as an editor they used to create content for the game itself. Tweaking it and adding things to make it a viable as a mode for players was just a wonderfully creative idea.


One of the best features of this game so far in my opinion.

Originally Posted by LaughingLeader

I think there's some inherent limitations in the way the party system works right now, specifically with player characters. Try it yourself: Host a game, and connect 3 other instances to it and make 4 characters.

Now disconnect the other 3 players, and play is as a singleplayer game. Maybe you eventually want to dismiss one of the player-created characters and recruit an origin party member. Unfortunately, you can't. Where would the player character go anyway? Even worse, if one of the player characters was an origin character, dialogue is bugged with them. You can't dismiss them.


I'm yet to try this. Unfutunately I only have one friend playing the alpha.
This is something I'll def try.
But I do know there are limitations in this build and a later stage will soon be put into testing.

Originally Posted by LaughingLeader
For all I know, there's inherent limitations in just the way all this data is stored in the save file, and untangling it to somehow transfer and store it in someone else's save file results a huge mess.

Something like this is usually easier to plan and implement near the beginning of development, as it could affect the way you design saving, NPC interaction, quest progression, stat balancing, loot impact, and so forth.

This is also why multiplayer is usually better planned and implemented when development starts, instead of at the end, as designing your systems around the idea is more efficient, and creates less problems down the road, than trying to cram it into an already built system.


I agree.
Something planned from the start it's better.
But multiplayer is in place, this is not a new feature altogether. The whole sentence above is strong when you think:
"this is a single player game, we are 3 months away from launch, lets try to implement multiplayer"
That is not the case for this particular suggestion. But lets see how things go.

Originally Posted by LaughingLeader
Consequently, that doesn't stop modders from working out the problem on their own, and finding a way to implement it (as evidenced by multiplayer mods for single player games).


Sure. It would be a great addition to the game.