Originally Posted by LaughingLeader
Also, I probably just reiterated what other people have said in this thread. silly


Stop right there.
Not at all smile!!
This is in fact a very nice suggestion wich can be implemented to suffice what can't be made till launch...(or post launch)

Originally Posted by LaughingLeader

Ah right. That multiplayer part was more of an example. I think multiplayer is currently implemented very exceptionally. I've never played a turn-based tactical RPG where you can just go separate ways and not be forced onto the same screen. That fact alone blew me away in the first game, haha. It's a stark contrast to games like Magica/Helldivers/BroForce, where you're constantly dealing with the edges of play getting in the way of freedom of movement.


Yes! I was blow away the first time I saw you could split the party and engage simultaneously different enemys. - Multy
And theres of course also room for improvment

Originally Posted by LaughingLeader
Player characters being locked into your party is one of the bigger indicators.


I never testes that, maybe tonight I see if I can grab a friend to do it.
But I believe in you (course) and I do think this is one of the changes most people are going to request and I do think Larian is going to adress soon. Maybe even in the next big patch.
The possible solution is to dismiss the player (friend) and the char runs to a specific location.

Originally Posted by LaughingLeader

An easy solution I can see is to make new player characters hirelings, and just have the hireling inherit the main character's quest progression and current xp. The character would have to be restricted to custom-only (as hirelings don't have origin stories), you'd have to pick your attributes/ability points/talents again, and your equipment would be whatever the host is willing to give to you, or what you can find. Skills would have to be re-learned. Then if this player leaves, the host can continue to use the character, or place them back into the hireling pool.

Basically, new players would just be creating a new character as a hireling in an ongoing save, or picking one they had already made previously. My hope is that we can save our appearance settings at least, and that the host doesn't have to make the hireling for us (as was the case in the first game).


That is an elegant solution and quite simple.
Of course my suggestion involves that I use my chacr previously created, but that works too.

Originally Posted by LaughingLeader

That seems like it would be the best solution to avoid most of the problems I listed in my last post.

Lets just hope the next release comes with more content, especially for gm mode and multiplayer.
Than we can know at what point this whole thread is viable. I just hope they see this, my info, yours and any other good idea. This is just a two day discussion ad we already come up with something.

Given time, and this in place who knows. Hopes up :P