Er, no?
I don't see a problem at all join a game with a new name.
There can be only Ifan and thats the host.
I don't even know why bring this particular topic, its a situation that might happen but so what? bring solutions to this.
At every game and every multiplayer I played so far I've seen unique characters. The origin ones are just a bonus in the game, the majority of the player base uses custom and builds its own history.
But if you want your character to be Ifan, then join the host who already has Ifan, someone would have to step back from how they want to play the game. just because most people dont do certain things (here it would be playing with origin characters) doesnt mean that you can just leave the problems unsolved. You would have to invest time discussing/implementing/testing.
It's not an idea, its a hidden script in game already.
Hence why they collect all data in this alpha module.
While the script is already there, i dont know if its already in the save system. Thats why i said its an idea.
Besides, don't overcomplicate things.
If you change your class mid game you can do it too in the host's game.
On a briefing screen or at a vendor. There can be multiple alternatives if you think about it, given time.
I'm just trying to point out scenarios that have to be discussed and possibly implemented/tested.
Again, you delivered a solution, which may be good or bad, that causes Discussions, rescources being spent on implementing and time to test things.
Not if you bring a late char to the level of its current host.
Which needs to be discussed, implemented and tested.
You even whatch the dev videos?
Theres one guy especifically working for that.
And I never said singleplayer doesn't need balance, I simply don't care and don't wimp like most.
If I want to play my fighter, even if a wizard is far better, im gonna play my warrior.
Yes i did watch all their videos.
Im pretty sure that out of 120+ employees there are more people working on balancing. Especially now.
The reason i brought that was because you said this
Theres a Arena..worry about balance there.
There are too many people that think a singleplayer doesnt need to be balanced. So i just wanted to point it out.
Yes this is a suggestion forum, but im (EDIT) not saying that your idea is terrible. There are a lot of games doing what you want very successfully. But this game wasnt designed with importing characters, so it wont be in this game. Its just like real time combat or respawning enemies. You cant just change it a fundamental aspect 3 months before release.
Urgh... I don't get this "import" my character...
You dont need to import anything. You just need to join and play a session your friend is playing with your own char.
It's a connection in a session. You don't need to download my whole info to stick to that specific host forever and its history.
To keep it simple, think as Diablo 3. You are playing with a companion NPC, then someone connects takes the place of that companion and play with you. The guy leaves, the companion comes back.
Your characters stats gets imported to the hosts save (even if its only temporarly). "Import" may not be the best term, but it should be good enough.
And what if my companion has a personal quest with an NPC that doesnt want to talk to Lizards. You join the game replace the companion with a Lizard (because thats what your character is). And suddenly this quest is broken. That problem can happen another way too. For example. A player joins, sweet talks Butter and leaves afterwards. The Host now doesnt have the option to sweet talk Butter anymore, which might lead to missing out on a quest later in game. Also the system would have to be discussed, implemented, tested.
(I really hope that Diablo 3 example was just a joke tbh.)
The game releases in 3 months and isnt done yet. There are still other promised features that need to be implemented/looked at (like full crafting, skill crafting, origins, QA, balancing, kb/m UI needs some fixes, Controller UI, Splitscreen, adn more). With all that its impossible to make that feature until release.
Don't be naive.
You are playing an alpha. The real game is in MUCH more advance state.
Much of the features you listed are already done. Wait for the next patch to test it.
But its not finished. In an older Kickstarter update, Swen mentioned that he only wants to announce the release date when its almost 100% certain that they can ship the game. This feature would delay it.
Also Controller UI and Splitscreen are definitly NOT done yet.
Never said this feature needs to be implemented in the first day.
It can be implemented via patches, dlc...
Adding such a feature as a DLC/AddOn/Patch? I would rather wait for a new game that was designed with importing characters.
And what keeps a player playing the game after the end of the campaing?.......
In a good RPG the replayvalue of the campaign imo.
Multiplayer.... make it strong for it to last it long.
Game Master is a good adition, but aditional features are also needed.
Multiplayer is already in and one of the strongest parts of the game. I dont think your suggestions would change that much.
When I say "it's easy" to implement something like this it's because I already played games and I know this is possible. And I'm not talking big games, huge studios like Blizzard, BioWare... I know it's a feature that sure, it takes time to implement, but it's not a game breaking. Thats the base for all this.
Overread this one.
Yes its possible. Its very possible to implement this feature. There are so many games out there that have this feature. But you know what? Most of them were designed with having the ability to join others with your character. Thats the problem here. DOS 2 wasnt designed with importing characters.
I hope you were able to read one thing out of my reply:
The feature itself wouldnt be bad, but because you need to look at so many aspects of the game again (I mean look at how many solutions to possible problems were posted already by people who dont work on the game) its too late for it to be implemented (not even as DLC/Addon/Patch).
An easy solution I can see is to make new player characters hirelings, and just have the hireling inherit the main character's quest progression and current xp. The character would have to be restricted to custom-only (as hirelings don't have origin stories), you'd have to pick your attributes/ability points/talents again, and your equipment would be whatever the host is willing to give to you, or what you can find. Skills would have to be re-learned. Then if this player leaves, the host can continue to use the character, or place them back into the hireling pool.
Basically, new players would just be creating a new character as a hireling in an ongoing save, or picking one they had already made previously. My hope is that we can save our appearance settings at least, and that the host doesn't have to make the hireling for us (as was the case in the first game).
That seems like it would be the best solution to avoid most of the problems I listed in my last post.
Sounds like a good solution for many possible problems (though the different races may be a problem), but just like this whole thread (heck even the one in december 2016), it would be a good addition for sure, but its too late for this game.
You are worried about npc character development in the campaing when you could have the most rich possible character (a real person) playing? I rather have someone over an scripted NPC. It's much more fun, engaging and rich.
This makes a ton of sense to me, especially as a lover of P&P. The most interesting NPC in a DM's world will still never outdo another person at the table.
I never played P&P games, but have a question:
Is it common for such a game to have other player controlled characters joining an already started game without the GM knowing it?