Very useful. Thank you. I'm still struggling to find how it determines the value of the modifier, for example:
new entry "_Intelligence_WeaponBoost"
type "Weapon"
using "_BOOSTS_Weapon"
data "Value" "3"
data "IntelligenceBoost" "3"
new entry "_Intelligence_WeaponBoost_Large"
type "Weapon"
using "_BOOSTS_Weapon"
data "Value" "3"
data "IntelligenceBoost" "5"
Inteligence boosts on staff to the best of my knowledge are 1,2,3 at maximum level. (not even sure it can go to three?) Where is the value that says how much of a bonus it gives?