New Version! Excited about the new instruments.
Changelog V1.1
ADDITIONS
Instrument Weapons!
Super excited for these. You'll be able to find several lutes throughout the game that you can equip, usually as 2-handed clubs, though there are some 1-handed ones for them dual-wielders or shield users. Some lutes behave like a 8m range wand. These deal low damage, but most of them grant skills that set a semi-permanent status to yourself which alters how 1 or 2 of your skills behave. For example, one instrument might grant a status which always upgrades your resonance skill by 1 level. Using an instrument isn't mandatory, so you can still hybridize, but a pure bard will probably prefer equipping a lute over other weapons.
New Bard Skill:
Tame the Chaos: Target absorbs all elemental surfaces and clouds within 3m, restoring magic armor according to the amount absorbed.
MAJOR BALANCE CHANGES
Dance of the Elements is now actually sold by vendors.
Dance of the Elements now chooses the vulnerability with the following priority: Status of target (Stunned, Frozen, Necrofire, Burning, Poisoned, Oiled or Slowed, Chilled or Wet), Surface the character is standing in, and then choosing randomly if none of those conditions are met. Speed Vulnerability can't be chosen as a vulnerability anymore.
Glory To Gore renamed Cacophony, and now deals damage in an AOE when you cast it rather than the aura dealing initial damage when applying Cacophony to enemies. It still also does damage to enemies on their turn though. This is to prevent being able to damage targets multiple times by running in and out of the max aura range. Just too silly.
When using Creative Burden, Hard CC statuses (Staggered, Stunned, Frozen, Petrified) and some softer CC (Crippled) are now taken onto the bard for 2 turns. Most other statuses apply for 1 turn. It was too easy to just strip CC from an ally right at the end of the turn with little consequence.
Rhyme and Earworm now cost 2 AP. Rhyme can grant necrofire, holy water, holy fire, and masochistic melody.
Swindle checks against magic armor. It deals a small amount of magic armor damage.
Song of Living Nightmares can't apply Dazed anymore.
Sound Wave applies Cacophony I instead of Dazed, which reduces resists by 10% and deals some damage. Reduced initial damage somewhat, but overall it should deal more damage with the status.
Inspiration of Woe now converts necrofire into a burning aura.
Reverted Flesh Sacrifice nerf. People didn't like that :P
Crossbows have 1m more range than bows.
Daggers now deal about 10% less damage, but all characters start with the back-stabber talent for free. No more talent tax! If you REALLY hate the damage nerf, you can delete the weapon.txt in the public/stats/generated/data folder. But trust me, the damage nerf really is pretty minimal. Rogue has The Pawn talent by default, and Shadowblade has Guerilla.
Decaying Touch now converts healing into 125% damage, instead of 175% damage. Also, Decaying Touch is worth -2 postive statuses for Resonance. This is mostly to make it so you can't practically 1-shot a boss with 5 buffs and decaying touch (though still deals a lot of damage).
BUG FIXES & MINOR TWEAKS
Boosted player run speed by 20% or so. It's not a huge difference, but it should make running feel like running, not like a sluggish jog.
Reduced leadership requirements of all bard skills except source skills down to 1. Slightly increased bard skillbook gold cost.
Diversified bard visual skill effects, added some status effects.
The Cacophony statuses from Sound Wave and Cacophony can be discharged with Feedback.
Masochistic Melody will stay at level 5 when you get a negative status while already at level 5, rather than resetting to level 1.
Feedback damage statuses (not the initial status) now contribute to Masochistic Melody.
Halved the number of diamonds the CheatBard preset starts with.
I believe I fixed a bug where character creation would bug out if you changed the third character skill on my Skald preset (thanks Rykari).