I was not talking about the presets you can make at character creation, I was talking about the presets you are forced to chose when hiring a companion to join you.
That is the reason why i am making these suggestions too.
I find several builds as they are misleading and or badly made which makes my choices when getting the companions very annoying.
I do not want a fighter who actually turns out to be a fighter-geomancy mage.
I want a pure fighter to start with and then later on i can add or change stuff as i like, not be forced to play a build i dont want to play with, or lose one point into something i dont want.
Inquisitors are supposed to be staff wielders extraordinaire, but are actualy terrible when wielding that weapon because they gain no advantage in combat from destroying magical armor in melee combat.
Thats why my version is supposed to be more of a wizard then a fighter, (with skills more fitting for the inquisition archetype), but i do imagine it wielding a mace and a shield maybe, at the very start, rather then a staff.
Although not being very good at it.
Maybe wand or wands instead would be even better?
This is not true in boss fights and partialy true in trash mob encounters. On explorer mode I insta lost on some encounters because my party did not have a competent front line fighter (I had a spear orientated knight and sebile as a shadowblade, it was the worst combo ever).
I cant say this was true for me. I played with relatively subpar and very hybridized builds on classic and found i can go through any encounter, as long as im close to the level of enemies which seems to have the biggest effect on success on combat.
Although Ai is already so good they can hold their own even if they are level weaker then me.