When i hear Inquisitor i see the middle ages Inquisition type of character.

So thats why my version of that build has pyromancy and necromancy as skills and leech as a starting talent.
thinking more about it i guess it would be interesting to make it into a wand wielder as weapons are concerned, so its different then another fighter-mage build, which we have plenty of.

I did give my shadowblade the guerilla talent, to differentiate it from a rogue. And it fits much better.

As for talents i think it would be best if all presets had only one locked in by default, and that those who give +2 in some attribute were just one of the options players can choose themselves. If they are to be there at all.
Might be the best to remove that completely. Racial talents should be more quirky ones, like those other that all presets have right now. Except a more interesting one should be given to humans then being "thrifty".
I think Baardvarks "tactics" would be a much better choice.


Ok so, presets with a few additions and some smaller changes. Some details could be better probably, but i feel these would be decent enough to start with. You would get two talents to choose, those which give +2 to attribute would be removed. Human basic racial talent would be "tactics" as Baardvark made it for his Bard mod.

And few others too:
"Lizard: Shed Skin. Remove all statuses on yourself, positive and negative, and apply a 25% all resistance penalty to yourself for 2 turns."

I think this one should be better, reminds me too much of the Sebille special source skill and doesnt look like anything i would use myself, while its hard to see how it could be used if im frozen, petrified or stunned.
Besides, lizards dont shed skins, snakes do.

Maybe it would be better to have some kind of Lizard gaze, - soft stun or petrified for one turn, maybe lose initiative? Or something like lizards ability to regrow lost limbs - regeneration of vitality for two turns, maybe + remove crippled on yourself.

Dwarf: Stone's Embrace. Grant a target Stone's Embrace, which increases their physical and piercing resistance by 35%, but reduces their move speed by 75%.

Human: Tactics. For 2 turns, grant an ally +5 initiative, or an enemy -5 initiative. Note: initiative changes don't take effect until the turn after the status is applied.

Elf keeps their special corpse eating ability.



Witch - Int, Mem, Wits
Necro, Summoning, Bartering,
Conjure Incarnate, Mosquito swarm, Decaying touch
racial talent - Leech, Savage Sortilege
weapon - wand (two wands)


Wizard - Int +2, Mem +1
Pyromancer, Aerothurge, Loremaster,
Shocking touch, Haste, Electric discharge
racial talent - Elemental affinity, Savage Sortilege
weapon - staff


Battlemage - Str, Int, Mem
Warfare, Aerothurge, Telekinesis,
Shocking touch, Critical strike, Blinding radiance
racial talent - Parry master, Comeback Kid
weapon - mace and shield


Inquisitor - Int, Mem, Con,
Pyromancer, Necro, Telekinesis
Searing daggers, Ignition, Raining blood
racial talent - Leech, What a Rush
weapon - Wand (wand + shield)


Cleric - Int, Str, Wits
Geomancer, Hydrosphist, Loremaster,
Armour of Frost, Restoration, Fortify
racial talent - Picture of health, Elemental affinity
weapon - Staff


Ranger - Finesse +2 Wits +1
Hunstman +2 Sneaking +1,
Mark, Marksman Fang, Aid
racial talent - Arrow recovery, Pet pal
weapon - Bow


Wayfarer - Fin, Int, Mem
Geomancer, Huntsman , Bartering,
Ricochet, Poison dart, Fossil strike
racial talent - Elemental ranger, Far out Man
weapon - Crossbow


Fighter - Str, Fin, Wits
Warfare, Huntsman, Lucky charm,
Battlestomp, Mark, Enrage
racial talent - Opportunist, Guerilla
weapon - mace and shield (bow, crossbow)


Soldier - Str, Con, Wits
Warfare, Single handed, Bartering,
Critical Strike, Battlestomp, Battering ram
racial talent - What a rush, Opportunist
weapon - sword and shield (mace)


Knight - Str+2, Wits
Warfare, Two handed, Telekinesis,
Critical strike, Battering ram, Battlestomp
racial talent - Executioner, Hothead
weapon - two hander sword


Paladin Str, Mem, Con
Warfare, Hydrologist, Persuasion
Battlestomp, Restoration, Armor of frost
racial talent - Comeback kid, Elemental affinity
weapon - sword and shield (single handed)


Rogue - Fin +2, Wits, (this one is changed the least)
Scoundrel, Dual Wielding, Thievery,
Backlash, Throwing knife, Adrenaline
racial talent - Back-stabber, Parry master
weapon - two daggers (dual wielding)


Shadowblade, - Fin+2, Mem,
Scoundrel, Necromancy, Sneaking,
Throwing knife, Raining blood, Decaying touch,
racial talent - What a rush, Guerrilla
weapon - sword and wand (single handed weapons)


Enchanter - Int+2, Mem
Hydrosophist, Aerothurge, Lucky Charm,
Hail strike, Blinding radiance, Restoration,
racial talent - Pet pal, Mnemonic
weapon - staff


+ Bard presets as per Bardvark mod.