I think this is a pretty killer feature for GM mode / Arena mode in general.
But it's also relevant to single-player mod too...
Single-player campaigns will also have mod conflicts. i.e, if two mods change the same thing about something (such as modifying a player class or a terrain set) you'd need to log into steam to manually disable and enable each mod just to change campaigns...
Last edited by J.Thurlow; 16/06/17 05:19 AM.