I think it's kinda ok so far.

What I think is, high resistance to 1 school at a time is OK but high resistance to all schools is bad.

I consider it a strength for DOS for 100%+ resistance is achievable. Anything higher than 100% it heals the character, e.g. zombie. It makes sense. But if all school are 100%+ achievable in game at a time, then it makes it rather unbalance.

Let's make the word short. Let's call it high defense, e.g. high resistance/high armor. I think to make a balance, a high defense toon/mob should be balance with low damage.

An easy way around this for now, I think, if resistances is too much of a concern, is to reduce it in accordance to difficulty setting.

I won't judge this resistance thing for now until I played the whole game and then I'll see how things turn out but so far in Act 1, I feel it's still ok.

Last edited by yttihs; 19/06/17 11:40 AM.