You are overreacting. These mobs have a single pattern (move toward character and auto attack). Either you have the worst party composition, or you aren't taking full advantage of your characters' capabilities.

Have a rogue? Finish them with throwing dagger (usable every turn) - won't get hit by them exploding.
Have a warrior? Finish them with one of warfare's plethora of "medium range" abilities (battering ram, battle stomp, whirlwind)
Have a mage? Save your aoes for any that clump up (move your party into a formation that forces them to clump up). Heal anyone who takes damage.
Have any CC? Grenades? Scrolls? These voidlings are stupid easy to CC as they have no armor *this part makes the fight especially trivial*.
Somehow none of the above? Cheese it by abusing the nearby noxious bulbs.

Personally I think the fight was enjoyable (especially the first time, when it was a surprise) - it went from "this is easy" to "oh, I have to be careful". That's not a bad thing for a game to throw at you, it forces you to rethink your tactics, but only in the most basic way possible (one variable changes - number of mobs). I don't see how it's "too early" in the game when there are harder fights available before that, and you have plenty of time to get sufficient gear as well as lvl 4 skills.

Last edited by Damon; 20/06/17 05:32 AM.