As a precursor let me say that I know this is Early Access and that I am a fan of Divinity: Original Sin and the Epic Encounters mod so you at least know where I am coming from. Now that that's out of the way.

The game is very pretty, visually stunning for sure, but one thing I noticed from the start of character creation is how limited I am. For example:

- Each race starts with a talent that gives a stat buff. This pigeon-holes people into picking the right race for the right class, not just the race they want to play. I wanted to do a scoundrel/warfare lizard but they gain 2 Intelligence... useless to my build, and would be more beneficial for me to go either elf or dwarf.

- All custom characters have time warp as a special skill, this seems like it could be a selected skill or another race skill perhaps, instead of the same for every race.

- Visual looks are quite limited though I assume that's going to change by release but still, where is my mo-hawk and basic goatee/moustache combo from the old game? That was my favourite and neither are here which saddened me. Also where's the face tattoos?

- I found trying to play my favourite Scoundrel/Aerothurge combo from last game almost impossible with this game, as every time I leap over someone with Vault it causes a blood spray where I land, meaning my following shocking touch then stuns myself and all blood around me. Like wise with Contaminate from Geomancer turning the blood to poison. Makes it pretty hard to play those classes alongside melee classes.

- Then there's the topic of skills and memory slots. I like the idea of being able to learn them all but only taking some into combat, but starting with 3 slots and only having 3 slots til you level up to put more memory points in (if you don't invest in more primary stats instead) seems very limited, combat wise. I blew most of my cooldowns in combat and had to resort to other things after that to fill in my turns like basic attacks, or scrolls, or grenades, etc. This made me feel like my class was a side-note. This is in comparison to the first game having a possible 6 spells over two skills (scoundrel/aero for example) and by level 3 or 4 having up to 10 spells each skill. That was variety and freedom and was nowhere near as limited as this feels.

- Now this isn't exactly restricting but it's something of a pet peeve since the first Original Sin, why does Zombie not change your appearance? Why can I look like a healthy human male when I'm meant to be undead? Also with the Undead Race coming out I don't know why this isn't just a talent that they can take as an optional race talent or something.

- After these particular grievances, getting into the game/story was quite fun, (though I was confused at first as to how the armour and magic armour works) though I also felt the dialogue I was in had no real impact, in comparison to the earlier game that gave you results from your first convo about chasing the sourcerors and gaining traits from it (visible impact on character).

Now my suggestions might be un-achievable or just down right ludicrous, or already in development and I'm just unaware of them as I am late to this party, but I feel it necessary to give feedback and suggestions on a game series I adore. Here they are:

- I would much rather have their race talents not be stat based as even if they were optional to the race it would mean *that* race still had benefit to certain classes over other races. Stat buffs on talents make them too necessary to certain builds. Have them be something more flavourful. Also I agree with many that Corpse Eater just seems out of place on Elves lol. The talents that give perception and wit that most builds can benefit from are fine, but main stats make it too rigid. Even just allowing 3 talent choices from scratch at the start would be preferable to me.

- I imagine Time Warp is just a place holder atm but if not I think this could very much be changed to add more flavour to the races while still remaining neutral to classes to allow freedom of choice, even having a few different race skills and talents to choose from so you can further tailor your character to your build would be nice but is probably asking too much at the moment.

- Visual looks are always going to be the sore point in RPG's, too many variants and then too much time is spent in character creation, too little and every character looks the same. But as it stands I think there should be many more skin tones, hair styles, heads, hair colours and face features on every race to vary it up. Now this is probably one of those already happening things but I wanted to suggest this just in case as nothing makes me more immersed into a game than making my character look just the way I want him too! A dark blue skin for elves so you can make a drow look-alike for example :P

- Personally I love the elemental combo's and reactions to skills but if you can't use a basic rogue skill without ruling out spells that affect blood then something is going wrong. Every time I Vault and cause blood I also end up shocking or poisoning myself. Either Vault needs to not cause blood spray where you will land or something else has to change because that puts a wall between those skills groups in my opinion.

- Now I know memory and that whole skill system was obviously a lot of time and effort but the old skill system worked in my opinion, I would suggest either going back to that system or making memory attribute points count for more slots so that you can have a variety of skills in combat. On that same note I hope there are more skills coming in for certain skill classes so that that choice is vast, as there was nothing better than sitting there working out which skill would work best in this situation with my friend in D:OSEE as there was so much to choose from!

- With my favourite talent, Zombie, I think a visual overlay that makes your character look slightly more dead than alive would be a nice touch. It's such a unique talent that I'd like a unique look to go with it lol. Nothing too gross, just not so alive as the normal looks are. Or, as I stated previously, make it specific to Undead race so you can be a zombie undead instead of a skeleton lol.

- As to dialogue choices, there doesn't seem to be much in the way of negative responses when I answer like a smarmy bastard or give people sass or choose what would have given me negative personality traits in the last game. It seems very low in how many responses will actually change certain things. The narrator point of view in the dialogue options is odd in my opinion but something I can get used to I guess, just hard to read it saying "you" on an option and realising it's the narrator talking about *you* not the person you're addressing lol. Like the one with Lohse, saying "Lohse, you presume?" Where it's quoted like you are saying it but it's the narrator saying your quote, was really uncomfortable to read lol.


I hope I haven't wasted any time going over old topics or giving feedback on things already in development but I felt these things were important things that the game was lacking that helped me fall in love with D:OSEE and I want to fall in love with this game like I did that one, but I feel there's a lot more that needs to happen before I can.

I don't mean to re-post or rehash old threads here or upset anyone in any way but I am fairly new to the early access and so can stand to be corrected if necessary haha. Feel free to share your thoughts on my feedback!

Last edited by LokiGoC; 23/06/17 01:31 AM.