Originally Posted by Hiver
That all sounds great but, could there be an option that these new stronger buffed enemies mechanic applies only on some enemy groups?


It'd be pretty tough to make exceptions. Most people aren't going to be slaughtering the prisoner camp anyway. I could up the level requirement for these buffs from 2 to 3, and that would put most prisoners out of reach, but then cool fights like the turtle one wouldn't be buffed (not a huge deal though).

A lot of the time the prisoner buffs feel fine. A lot of the buffs aren't like, wow this is some crazy powerful monster now. An enemy might be rested or hasted or tenacious (+perseverance). Only champion buffs on low level prisoners would feel really weird, though I suppose I could make it so champions don't appear until level 3.

Overall, yes, this random buff system sacrifices some immersion for gameplay reasons. Not sure if that can be fundamentally changed.

Originally Posted by Afi
Hello, awesome mod you got here!

Anyway, can you share a tutorial how to mod this game? Many thanks!


I want to release a video tutorial later on, after we've hopefully heard something about modding support. Probably Larian will be releasing videos and documentation on what I'd be describing. I may put together a tutorial template kind of thing for people to play with, but I'm also kind of leery of that, since that will be out of date by next patch. Kind of in wait and see mode right now.

The basic concept is to use the .pak extractor from the old game. Most important stuff is in the Origins.pak and Shared.pak. Look through the files and see what Larian did (and you can look through my mod and see my crappy scripting). Script files can be opened with text editors. Use Notepad++ or another good text editor.

Making mods is a matter of taking the files that you extract, and making folders in your game directory that match the same directory path of the files you want to modify (or add). So with my mod, you can see I created a bunch of folders, like the stats folders and stuff.

Last edited by Baardvark; 23/06/17 04:45 PM.