Originally Posted by Redunzgofasta
Originally Posted by Shapeshifter777

That's how it would have been in the old version of the editor that shipped with DoS 1, yes. However, if you play that three player castle-courtyard arena map in DoS 2 EA, you'll notice it looks like they have a new system. The lighting inside the houses is different at all times than it is outside. Idk how they did this. Maybe you can draw an area in the map editor that you want to designate to be indoor and change the lighting there without relying on triggers this time around?

That is exactly what DOS1 does.
The area you draw is an atmosphere trigger.


I thought that the way DOS1 did was that, when you entered the trigger, it changed the atmosphere for the user's game client. For example, stand inside the tavern and suddenly, outside, it looks like the same lighting that's in the tavern when you look past the wall. Then walk outside the tavern and, looking past the wall in, it looks like daylight inside the tavern.

DOS2 does it quite differently. It ALWAYS looks like the same lighting inside the buildings, whether you are standing inside or out of them. In DOS1, it only looks like the appropriate lighting inside the building, if you are standing in it.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.