Originally Posted by Redunzgofasta

I wish I had your way with words.
I could not agree more, and that includes just about everything I did not quote.


Thanks, glad my college had some benefit. :P

Originally Posted by Eldarth
I think you are confusing things.

GM Mode (Realtime Game Master Mode) -- No "scripting."

Campaign Tools -- Scripting, Terrain Editing, etc., etc.


So, no -- no "on-the-fly" scripting in GM mode.

Now, if there is no scripting (or at least event/trigger handling) in Campaign Tools -- THEN we have issues.


I'm not talking about on-the-fly scripting. I'm saying scripting stuff in the editor, and importing that into the GM mode. Ideally, the scripter will script in ways for the GM to activate the scripts in game, e.g., by giving him specific items he can have in his GM bag that he can "use" to activate a script (assuming the GM can "use" an item.) Scripting in the editor will be possible, but Swen and others seem to implying that anything you import from the editor into the GM mode won't keep the scripts, and this is an intentional design decision. This is what I have a problem with.