On the memory points issue, I was unaware at the time of base slots also seemingly increasing with level as well as the availability of items with unlocked skills on them not taking memory slots either, this makes it a lot easier I think.

I get how memory points work but what I meant was have one memory point unlock maybe 2 slots, but with what I know now that would probably be overkill haha. I still feel somewhat limited in choice of skills during combat, I'm used to having many different abilities to choose from. Never had to use my basic attacks so often before haha.

What I have realised more as I get into the game is aoe or surfaces are not the best, in fact I try to avoid them more often than not, and pass them up for the simple single target spells. I am playing with a friend who is in melee range and I am playing huntsman, I find most of the time I can't stun an enemy he's facing without affecting the blood under him and stunning him or reducing his magic armour and this makes it very hard to help him out mid combat, I can't really affect the enemies he is facing without him having to get hurt in the process... I can't really say what was different about D:OS1 that I didn't feel like this, but it feels very restricted (again) in this way. Also bloodspray seems entirely excessive as one attack seems to spray a 1m by 2m pool of blood under the enemy, and you, and behind you...

When it comes to dialogue (I'll agree it's definitely a unique style that you can somewhat get used to) I am still feeling like it has zero impact. Also being unable to leave a dialogue when playing with someone else can be bothersome. I tried to leave a conversation early with an NPC and chose an option that I thought would allow me to leave but instead ended my chances of ever speaking with the NPC any more and that I was not aware of, no real warning. I was honest with another NPC because I thought that was best, but then she just stopped talking with me rather than let me help her and now I can't change that or take another shot at convincing her I can help which feels too final when there was no indication it would go like that. Though some conversations feel like no matter what you choose to say they are still going to end up the same way and you can be a jerk every time and not have any repercussions for it at all.

Tagged options sometimes seem really good or seem to have more effects but even then they seem few and far between and sometimes don't seem to change anything in the conversation at all either. Except Jester which just seems mostly to cause fights when you don't really need to... I miss having consequences for your choices in conversation. Also the fact that when in multiplayer we each have to talk to someone separately and select to share our quest logs is pretty annoying to be honest. There was a sense of togetherness with D:OS1 that this does not emulate. Which has ended up in a couple of quests being missed by me and my friend as we weren't there at the time and weren't sharing journals. Though I think we both still get experience for completed quests regardless of shared journals, but still.

All in all though my friend and I are enjoying it and we have had some really hard battles and really easy battles (definitely miss lone wolf talent haha we like playing without companions) but I don't feel it's quite as awesome as D:OS1 was, due to limitation of spells and smaller AP pool limiting per turn actions, was a lot of fun being able to do many things per turn in the original, felt like a badass haha.