Finally got around to test out your mod. Started fresh with the newest latest version of it with a custom 4 player playthrough (bard, wizard, knight, ranger).
In the beginning, the bard felt really weak, but that's what I expect from a support class. Quickly enough, I really noticed the various buffs he brought and near the end, I saw the power of the debuffs too.
I was struggeling a bit with where to put the points and ended with something like a 2-1-1 ratio of memory, wits and intellect. Took a couple of hydro/aero spells for the ultimate utility.
I especially liked the random elements of spells like Jingle. It really helped to make the combat feel even more diverse than it already is.
There are some spells however, I never even considered using, like the one that was giving up your leadership in order to debuff the opponents, since leadership is just way too strong to give up. Also never tried the sleep spells and those that interact with sleeping targets. Felt like I had plenty enough CC already, even with the nerf of hard CC.
The hard CC nerf is also something I really liked. Especially for stun, which can quickly become out of control with the enormous blood pools lying around everywhere. However I would prefer if these soft CCs could end up in hard CC.
I feel that a battering ram on a target, already staggering, should knock it down for good.
Another really awesome addition of the mod is the loot system. Boy, is the loot boring in the base game right now. Now every encounter feels rewarding, instead of just having to save up money to buy the good gear from vendors.
I'm not sure if it is because of the influx of gear, or the strength of the bard, but this playthrough felt incredibly easy. I only had a single death, and that was in the final battle due to missing 2 shots in a row that would have saved my archer.
Looking forward to any future updates you make for this mod and hope to play the full game with a bard at some point.