Thanks for the feedback Gron! Very helpful. Bards do start off kind of weak but get a lot more powerful as they gain more abilities.
Glad you lack the randomness. I try to find a balance between unpredictability and consistency.
The leadership to debuff conversion spell (Cacophony) is definitely a bit situational. I'm reducing the AP cost to 1, from 2, and the CD from 5 to 4. My idea of it is you use it if you've been separated from most/all of your allies, or you're on the offense and have most enemies disabled. -30% resist to enemies can dramatically increase your teams damage, plus the damage the ability uses is decent. But yeah, giving up 30%+ resist and dodge to your allies seems kind of ludicrous a lot of the time.
Lullaby and Dream Death can fit well for certain parties (particularly magic focused.) I'm not sure if I should turn Dream Scream into a 1 AP skill and reduce the sleep time it can cause to 1 turn.
Glad you like the CC change. Stunned definitely is way less frustrating, though still very debilitating. Staggering a staggered enemy definitely could cause a true knockdown. There's kind of quirk with scripting that's given me trouble for doing this, but I'll look into it more.
I agree that vanilla loot is just... meh. I want to continue to make major improvements there. I definitely am concerned about over-supplying players with loot though. To clarify, you played with 1.2 with the random enemy buffs? And the random loot that enemies can drop and especially champion loot felt like a good amount of loot? And despite the random enemy buffs, the game felt easy? Well, that's not good :P Either made the bard OP, gave too much loot, or you've just learned the tricks of the game.
Thanks again.