I agree with "scripted NPC actions and such" not being the scope of the GM-mode, but not having limmited scipting such as same-level area transitions, atmospheric triggers and the ability to have NPC's, livestock and what not to "wander" greatly influences area design, and role play possibilites, in a negative way.

This may be fine for groups that like their campaign to be a series of action based encounters, but for true roleplaying and world immersion some basic scripting is a must have.

Can you imagine how dead an area will look as the cows in the meadow just stand there like statues while you aproach the farm to have a chat with the farmer, having to load a new area after the farmers wife informes you her husband is in the barn, and laoding the farm area again when you leave the barn?

Last edited by Redunzgofasta; 25/06/17 08:25 AM.

My GM Add-ons on Steam.