Originally Posted by Redunzgofasta
Can you imagine how dead an area will look when all NPCs in the street or the marketsquare, the cows in the meadow etc. stand around dead like statues without a wander script?

I guess a lot of it comes down to how the game handles it: in Oblivion, for example, characters could be given an extremely basic default package and would variously wander about exploring, resting, eating, fidgeting, talking etc; and then I'm contrasting that with the much later Inquisition where so many characters stand rooted to the spot forever, gesticulating slightly if you're lucky, and it seems so dead in comparison. Which seemed like quite a backwards step compared to what went before.

On the other hand, as a modder I'm guilty of creating really excessively complex and intricate scripts for random and unimportant characters who 90+% of players would probably never notice regardless of what they were or weren't doing.

I admit I've no idea how D:OS2 will handle characters by default. Hopefully more the former than the latter.


J'aime le fromage.