Originally Posted by LokiGoC
Surfaces alone have honestly become a pain to the player so much that my friend and I deliberately try not to create them so we don't have to deal with them ourselves...

... to feel punished for using the effects of your class or skills should not be a mechanic in any game because why on earth would you use them then? We certainly have refrained from using most of the skills we used to love in D:OS1 as they cause more problems than they solve now.


Amen. The fights in the early access campaign are ok, because there aren't too many spells yet. But the Arena isn't as much fun, because it gets way too complicated to enjoy all the fights due to the blessing/cursing hassle. It's can be fun, but after a few fights it became irritating.

And since moving costs a ton of AP, it's better just to stand in the surface and suffer the costs. And because of that, it becomes an optimization battle with the blessing/cursing cooldown meters. This is not fun, it's VERY tiresome. mad

(And one more thing I haven't enjoyed in DOS: smoke from poison explosions makes me not use poison. It's impossible to evaluate what you can hit after the explosion (because the smoke blocks you view completely to some targets), before the explosion that is. Too random to be fun. Otherwise, these are amazing games!! thankyou wave )

Last edited by janmi; 26/06/17 07:25 PM.