My son and I recently completed the adventure.
We played using Lhose and Ifan, and also used Sebile and Red as our henchmen. We also played using the explorer mode option, because the story and puzzles were more interesting to us than grinding through hard battles.
Overall feedback: fantastic, and very fun. Very good balance of travel time vs interaction. Story was interesting as well; however we'd rather not play through everything again to continue the story in driftwood; but we will if need be. Game stability was excellent, never crashed, and rarely had any buggy movements.
I'm really looking forward to the Gamemaster mode and being able to create our own stories and adventures.
Some observations:
* a few spelling / grammar mistakes, didn't note the details as we were enjoying the adventure and didn't want to slow down to take notes.
* Glass Cannon skill: I made Sebille a Glass Cannon Archer specialist. Unfortunately she was disabled "stunned, frozen, etc" throughout most battles. I will never use Glass Cannon unless that gets changed. During battles, she was always the first one targeted. She did very good damage when she could attack. 😄
* Pet Pal was one of the most useful abilities to choose. I'd say it was necessary for at least one PC to have this skill in order to do many of the quest, and interaction.
* Source spells didn't seem very worthwhile. You get the purging wands somewhat late during the alpha, and aside from the soul jars that were in Garantina (Braccius's Lich Queen) had a jar, there weren't many opportunities to collect source. Or maybe I didn't play with Source Vampirism enough.
* Bless was really important to have.
* Teleport was also a very important spell for getting around
* We liked the balance of opponents with physical and magical defense.
* Wits seemed like one of the most important attributes because attacking first was a huge advantage.
* Never increased Constitution
* Memory for my Wiz/healer
* finesse for archer and rogue characters
* strength for my tank
* loved having different travel points
* rarely if ever used scrolls or potions, healing potions in the beginning. That was it. Maybe playing on a harder difficulty I would've used those more. But it seemed better to use my spells and attacks to defeat opponents.
* the battle with the 3 perpetually spawning necromancers was somewhat annoying. I figured out about ending their soul jars, but if someone didn't do the soul jar quest first, that would be really annoying. Maybe delay the res pawn rate a bit?
* the "flee battle" was not useful; I fled from the respawning necromancers to find myself teleported all the way under fort Joy. That's quite a long distance.
Hope this feedback is helpful.
Thx for creating a great game!