Originally Posted by Roros
I do agree though that with how drastically and rapidly the ground changes in the current game it starts feeling inconsequential as a result. It almost doesn't matter what the current state of the ground is since it will probably change - maybe several times - each turn, and you are almost always able to easily change it yourself, especially with bless that people have mentioned. It lets you "fix" the ground regardless of your class which isn't very exciting.


This is the problem.

At first I really liked the idea of blessing/cursing, but it just loses being fun by taking too much work to figure out how to use it to your advantage, and this happens on almost every turn. That's way too much.

Last edited by janmi; 29/06/17 12:31 PM.