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There is actually already a mod which changes the textures. But it is only for the female elf and I will surely not use it if there will not also be a male version. Borky and soft skinned elves in one game together is too much.

Wether you like the design or not is personal bias. That Larian uses a picture of Sebille in the loading screen that is not consistent with the appearance in the game is a fact.

Personally, I'm a bit divided concerning the design of the elves. I like the a bit strange looking very thin tall bodies and also the funny "I'm a pot plant" clothing, but I don't like the borky appearance. I want my elves half-naked and with a skin so beautifully soft that anybody gets a heart attack seeing it.

Last edited by geala; 26/07/17 06:31 AM.
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I personally like how elves' bodies and faces look, but I miss "urban" cloths for my Elf character. NPC have various faction outfit. Why is not it possible to make the same armour sets for player characters, maybe with an alternative colour just for convenience?

However, It is not only the problem of Elves. I wanted to roleplay a barbaric Lizard character, but I did not find anything like Enchanter's armour displayed at the character creation screen. 1 armour design concept per race is not enough for a diverse roleplay.

As for Sebille, I wonder why she's got such an ugly in-game portrait. It seems like she was shot from the worst angle smile.

Last edited by Sotnik; 28/07/17 08:55 PM.
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Originally Posted by Triumph
Originally Posted by Amrael
Nope they're pretty identical.

if you take a closer look at the elves in game you will find that their face and arms look normal, while their abdomen and leg got that texture that makes them appear like they have affinity with forest and nature.


You are 100% incorrect

[Linked Image]

Just look at the upper body texture for Sabille's art vs Sabille's model. The art has normal skin, the game model has weird messed up scar tissue for skin. Chest, shoulders, biceps, forearms, the works.


3d modeling hasn't reached the point yet where it can match an artist's rendering in quality and detail--remember that the hand-drawn rendering is two dimensional, whereas the "3d model" can be observed in all three dimensions--she can rotate 360-degrees, or you can walk the camera around her in a 360-degree circle, etc. None of which is possible, of course, with a hand-drawn rendering, or, in a game, a 2d sprite representing a person as a flat 2d surface--like the drawing. 3d rendering is getting better, and I daresay it can look much better than what we see in the beta version here, but much of that depends on how the game developers intend for the game to render, etc.

Also, I have to say this because it's so obvious: Elves are not human, you know...;) In the mind of the people doing the modeling, it's obvious that they feel a slightly non-human look is "more realistic" for an Elf (Elve?) than the hand-drawn version--which you'll note is dressed, and has much more of her body covered, than in your screen shot of this game character.

At any rate, I would have no trouble ID'ing the game-character as the Elf in the rendering. I mean, the resemblance is close enough that even you have no difficulty in seeing her as an Elf... smile

Wanted to add that the only "plant things" I see in the rendering are the skimpy little plant things that she has so tastefully opted to cover up her...uh, herself with... opa Which are vines and leaves, of course.


Last edited by Waltc; 03/08/17 11:24 PM.

I'm never wrong about anything, and so if you see an error in any of my posts you will know immediately that I did not write it...;)
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Originally Posted by Waltc
3d modeling hasn't reached the point yet where it can match an artist's rendering in quality and detail--remember that the hand-drawn rendering is two dimensional, whereas the "3d model" can be observed in all three dimensions--she can rotate 360-degrees, or you can walk the camera around her in a 360-degree circle, etc. None of which is possible, of course, with a hand-drawn rendering, or, in a game, a 2d sprite representing a person as a flat 2d surface--like the drawing. 3d rendering is getting better, and I daresay it can look much better than what we see in the beta version here, but much of that depends on how the game developers intend for the game to render, etc.

You can do a reasonable job of it: I just mention it as I've been ineptly mucking about with UV mapping again this week, the process by which you wrap the 2D image around a 3D model, kinda like peeling an orange in reverse (U and V being the names of the axes of a 3D image's 2D surface... I think, I wasn't paying attention). Add in some bumps and specularity and the results can be remarkably good.

But yeah, that's rather by-the-by and a piece of actual artwork is likely to look better or at least different as it's a different medium.


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Originally Posted by Waltc


...
3d modeling hasn't reached the point yet where it can match an artist's rendering in quality and detail--remember that the hand-drawn rendering is two dimensional, whereas the "3d model" can be observed in all three dimensions--she can rotate 360-degrees, or you can walk the camera around her in a 360-degree circle, etc. None of which is possible, of course, with a hand-drawn rendering, or, in a game, a 2d sprite representing a person as a flat 2d surface--like the drawing. 3d rendering is getting better, and I daresay it can look much better than what we see in the beta version here, but much of that depends on how the game developers intend for the game to render, etc.

...


Isn't it the other way round? They made the elves 3D-borky-unique in the game but show them in a different way in the 2D art.

I throw wild and unfair speculations: maybe because the Sebille would look strange and ugly in 2D if portrayed correctly? Which would go against the "sexy-look" theme? Of course not only any die-hard religious fan but also all politically correct intellectuals are against "sexy". Although behind the curtain perhaps many like good-looking sexy pictures (perhaps except those who wear socks in sandals). At least I like it, for men and women.

So the 2D picture may be interpreted as hypocrisy. I'm sure the artist could have made her with a skin looking much more bork-like.

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