But what about people that hates scumming but feel almost forced to do it? I'm one of those people and I really appreciate this less rng for turn based strategy games design philosophy Larian went with.
For example, the rock paper scissors speech checks in the first game, If I don't pass the one in the first town then I can't go in the room and loot bunch of valuables without initiating combat with guards, and obviously gold is nice so I felt forced to save scum just for that gold, although the save and load made it super tedious even for a single player.
People who likes save scumming aren't the only ones out there and the designs obviously can't satisfy everyone. Besides I doubt that many people actually likes save scumming, most of them are probably like me, hates it but feel forced to do it, like crafting the right item with the right stat in the first game with limited resources heh, there are no other ways besides save scum.