Originally Posted by Dark_Ansem
Originally Posted by Redunzgofasta
Originally Posted by J.Thurlow

Single-player campaigns will also have mod conflicts. i.e, if two mods change the same thing about something (such as modifying a player class or a terrain set) you'd need to log into steam to manually disable and enable each mod just to change campaigns...


Not if mods can be enabled/disabled through the ingame menu like D:OS 1


They could? How?

By clicking on the mods tab in the main menu and then selecting (or de-selecting) the relevant mods.


My GM Add-ons on Steam.