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stranger
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OP
stranger
Joined: Jul 2017
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Hello guys. If someone can help me, it will be greatfull. The root of problem: 1. Created new Module. New skill: Added (work). a) Skilldata.txt (Data/Publick/MyMod/stats/Generated/Data/Skilldata.txt. new entry "RF_Rain_Fire" type "SkillData" data "SkillType" "Rain" data "Ability" "Defensive" data "Element" "Fire" data "Tier" "Novice" data "ActionPoints" "2" data "Cooldown" "2" data "CooldownReduction" "10" data "ChargeDuration" "0" data "Lifetime" "3" data "SurfaceType" "Fire" data "SurfaceLifetime" "12000" data "SurfaceStatusChance" "100" data "SkillProperties" "Burning,10,2" data "TargetRadius" "15" data "UseCharacterStats" "No" data "UseWeaponDamage" "No" data "AreaRadius" "15" data "TotalSurfaceCells" "125" data "SurfaceGrowStep" "5" data "SurfaceGrowInterval" "150" data "DisplayName" "RF_Rain_Fire_DisplayName" data "Description" "RF_Rain_Fire_Description" data "StatsDescription" "RF_Rain_Fire_StatsDescription" data "DisplayNameRef" "Rain Of Fire {E}" data "FXScale" "100" data "PrepareAnimationInit" "cast_long_start" data "PrepareAnimationLoop" "cast_long_loop" data "PrepareEffect" "FX_Skills_Fire_Summon_Prepare_A" data "CastAnimation" "cast_long_cast" data "CastTextEvent" "cast" data "Icon" "Skill_RF_Rain_Fire" data "TargetEffect" "FX_GP_Target_Fire_A" data "Magic Cost" "1" data "RainEffect" "FX_GP_Rain_Fire_A" data "Atmosphere" "Rain" data "ConsequencesStartTime" "1000" data "Skillbook" "RF_SKILLBOOK_Rain_Fire"
new entry "RF_Rain_Fire_1" type "SkillData" using "RF_Rain_Fire" data "Level" "1"
b) Next added in SkilLSet.txt, & in Object.txt new entry "_Skillbooks" type "Object" data "ModifierType" "Item" data "Act" "1" data "UseAPCost" "2" data "Value" "7" data "Weight" "500" data "Requirements" "Level 1" data "InventoryTab" "Magical"
new entry "RF_SKILLBOOK_Rain_Fire" type "Object" using "_Skillbooks" data "Act part" "1" data "Requirements" "Level 1"
c) Work with Editor: Create Rain_Fire.lsb in Shared/MyMod/RootTemplate. Options: Selected DataPack = MyMod (or Main?) DisplayName = RF_SKILLBOOK_RAIN_FIRE Stats = RF_SKILLBOOK_RAIN_FIRE onUseAction, use Type=Book, SKILL_ID=RF_Rain_Fire. Name = RF_BOOK_RAIN_FIRE d) Copy GUID to Object.txt in LInks Folder: object itemstat "FR_Skillbook_Rain_Fire","013875af-f35d-437a-b027-17cc5ad247a5","",0,0,"SkillbookFire",1,1,1,0,1,20
e) TreasureTable.txt this is Arhu in Cyseal new treasuretable "ST_Skillbook_FireTrainer_Earlygame" new subtable "-1" object category "I_RF_Skillbook_Rain_Fire",100,100,0,0,0,0,0,0 new subtable "-1"
d) Unpack icons.pak, Edit Ability.dds by CS6, resave in rain_fire.dds, put in Publick/MyMod/assests/Textures/icons/ Edit in folder GUI Ability.lsx by Excel: 2 1445003101 2 0 0 0 IconUVList root IconUV MapKey Skill_RF_Rain_Fire 22 2 1445003101 2 0 0 0 IconUVList root IconUV U1 0.40625 6 2 1445003101 2 0 0 0 IconUVList root IconUV U2 0.4375 6 2 1445003101 2 0 0 0 IconUVList root IconUV V1 0.25 6 2 1445003101 2 0 0 0 IconUVList root IconUV V2 0.28125 6 Public/RainFire_653821cd-64f7-487c-9102-a43e1ecb7287/Assets/Textures/Icons/RainFire_Icons.dds
Total: I have skill & it works cuz i added it in skillset. No work book, no work Merchant, Dont have icon for new skill. I found it: http://larian.com/forums/ubbthreads...p;Words=Icons&Search=true#Post508810 Thx Norbyte, but How i can upload new dds & assign GUID? I don`t know.
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Entire Thread
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New Mod (Icons, Skills, Books)
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Nazar
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02/07/17 07:54 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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02/07/17 08:28 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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02/07/17 08:50 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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02/07/17 09:08 PM
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Re: New Mod (Icons, Skills, Books)
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FrauBlake
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02/07/17 10:26 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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02/07/17 11:01 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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03/07/17 03:37 PM
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Re: New Mod (Icons, Skills, Books)
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FrauBlake
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03/07/17 03:20 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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03/07/17 06:59 PM
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Re: New Mod (Icons, Skills, Books)
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FrauBlake
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04/07/17 06:29 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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04/07/17 06:43 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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04/07/17 07:22 PM
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Re: New Mod (Icons, Skills, Books)
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FrauBlake
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05/07/17 12:32 AM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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05/07/17 08:00 PM
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Re: New Mod (Icons, Skills, Books)
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FrauBlake
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06/07/17 07:50 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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06/07/17 08:30 AM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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06/07/17 08:32 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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08/07/17 09:15 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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09/07/17 09:29 AM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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09/07/17 11:06 AM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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09/07/17 06:39 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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10/07/17 10:07 AM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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10/07/17 05:53 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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10/07/17 06:59 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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10/07/17 07:38 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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10/07/17 08:44 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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10/07/17 08:46 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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10/07/17 08:55 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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10/07/17 09:03 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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10/07/17 09:07 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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10/07/17 09:46 PM
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Re: New Mod (Icons, Skills, Books)
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Norbyte
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11/07/17 05:24 PM
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Re: New Mod (Icons, Skills, Books)
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Nazar
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12/07/17 05:41 PM
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