I'm kind of on the fence about armour. I like the interesting new mechanics it brings in terms of restoring it with spells and new item stats. It's a great idea in theory.

It does make for some fairly boring combat, though, since there's basically no reason to use many abilities before you've destroyed the enemies armour. They don't do more damage than a regular hit and the added effects won't take effect. They're only really useful for AoE damage.

Teamwork is also less effective as when your melee characters and mages are hitting the same enemy they're basically doing double work having to bring down two different opponents.

I preferred the combat system in the original game with stats affecting status chance (plus cooldowns and action points).

Last edited by Madja; 03/07/17 07:31 PM.