Teleport is overpowered. Nobody really needs to say this. The number of ways you can cheese fights with just this one little ability is both amazing and horrifying from a game play perspective. But talking about how overpowered it is isn't the point I'm trying to make:

I'm afraid the game is starting to be balanced around Teleport. One of the fights in the alpha scares me the most. Most of you have probably seen it. The final fight on the boat with Hammer. You're level 8-9 at best, most of the enemies are levels 12-13. The way the game's stats work, that fight should be unwinnable in the best of cases. Except... Teleport. You just spam this spell and any scrolls you have and all enemies just stare angrily at you from a mast about 8 feet off the ground. "Curses!" they shout.

And this is my fear. When a singular ability becomes the focus of a game, maybe it's time we look at changing it. But... What makes Teleport so strong that it needs to be picked up on every character?
-The damage? It's not bad.
-The power of repositioning your enemy? It can be good.
-The range of the spell. This is probably the issue.

Teleport has a massive range. This is by design. But that design choice, when combined with Far Out Man, can create some unintended interactions.

From my experience, I simply cannot play the game without Teleport. The game almost demands it. No ability should be mandatory.

Last edited by Fluffington; 04/07/17 09:06 AM.