I mean, the thing that terrifies me is how many "Bosses" can be cheesed by repeatedly teleporting them out of range and making them waste precious AP on moving back into range. This can be especially abusive if the boss is melee.
I do agree on increasing the AP cost. 3 AP might not even be that crazy of a cost. The cooldown could also get nerfed, but by the time the cooldown rolls back around, the fight is typically over. Not to mention the new Shapeshifter skill makes cooldowns largely meaningless.
I just have no idea how to fix this ability without changing large portions of the game, which isn't feasible. It's just WAY too much of a cure-all. Enemies bothering you? Teleport them next to your fighter with opp strike. Need to cheese a fight? Teleport an oil barrel into a small patch of fire by the boss and watch the damage numbers explode. Need to exploit that small edge that can't be reached without teleport and cheese melee enemies? Etc etc.
Last edited by Fluffington; 05/07/17 01:38 AM.