I have to agree the pickpocketing only once thing is.....Irritating? Annoying? Game Breaking?

I mean, I have keep a guide open in another tab to make sure I don't accidently steal from a merchant before they restock without actual good stuff. How the heck is a new player suppose to know when to steal and when not to steal? It's like being punished for actually trying the mechanic until you know the entire game like the back of your hand.



Originally Posted by sfzrx
The game already encourages players to murder every innocent or not innocent beings for experience and you want to encourage them to rob and steal everything also?
Imagine the game being released and every single player's first decision is to be a crime lord because the rewards are so good compare to other civil skills, not because everyone have a thief heart but because the game encourages it. Sort of like the first game where the player just goes into every house and steal every expensive painting or jewelry, because books were expensive and you could read every book and it was so easy to steal.


This has always been in RPGs. It's a thing. Skyrim's mods that have gaurds investigate or DO2 where people notice something wrong is the natural evolution.

Otherwise, you're just having a morality debate about what actions should or should not be allowed or encouraged.....and that's a ridiculous notion. In fact, last time that came up the discussion became multiple pages long and there were no design ideas that could satisfy everyone.

Good Guys finish last -> that's always been a true statement. Fact is: Crime pays better and I see no reason why games shouldn't reflect this. I thought games, such as Fable, that had endings/character skills/appearances specifically designated based on moral alignment were nice though. A little "You done good son, so here's a little something something"