Originally Posted by Madja
I'm kind of on the fence about armour. I like the interesting new mechanics it brings in terms of restoring it with spells and new item stats. It's a great idea in theory.

It does make for some fairly boring combat, though, since there's basically no reason to use many abilities before you've destroyed the enemies armour. They don't do more damage than a regular hit and the added effects won't take effect. They're only really useful for AoE damage.

Teamwork is also less effective as when your melee characters and mages are hitting the same enemy they're basically doing double work having to bring down two different opponents.

I preferred the combat system in the original game with stats affecting status chance (plus cooldowns and action points).


All~~~~~of this.

The system makes a battle that should already be over just ground into Wack->wack->wack->wack-> *Finally break armor* Stun->wack->stun->wack->stun->wack

Also: like half the abilities. or half the point of an ability, have no use till the armor breaks and by that point you've already won.

Just.....tedious and unrewarding. Also doesn't help that it encourages hyper specialization (having the whole team focus magic or physical)