In skyrim investing in pickpocket means losing out on skill points invested into combat, it's a trade off, but in DOS 2 what do you lose? Literally nothing.
Sneaking is useless in it's current state, bartering isn't useful either because you have more than enough money, loremaster seems a bit more useful but it's still useless.
Thieving is the best out of the 4 civil skills, not just because you can steal door keys(I'm assuming it's possible, haven't tried) and bypass certain encounters, it also unlocks doors which bypasses even more encounters.
I'm surprised that nobody is bringing up how useless the other civil skills are but instead tunnel visioning on pickpocket, it's already better than the other civils skills, if skills need to be buffed then the other ones should come first.
And murdering everyone for exp is not always encouraged in rpgs, for example, pillar of eternity, rewards exp for completing quests and not from kills, I'd say that game did a better job on not encouraging mass murdering, hell, when I was doing my solo run I killed the black cat and every single magister and monk on the island just because I need to level up, and do I really want to kill everyone? No. The best part was that I often had to convince for a peaceful solution through speech check for exp and then kill them right after for more exp, which is pretty stupid.
I agree pickpocket once thing is not the best when you have no idea what people carries to begin with, but pickpocketing merchants for infinite gear and gold every time they restock is game breaking. Investing in thieving skill shouldn't automatically give player access to everything NPCs carry without having to kill them, that's way too convenient, which is why I think the pickpocket once thing should stay.
Last edited by sfzrx; 05/07/17 10:10 PM.