Originally Posted by Naqel
As a solution to RNG save-scumming, theft in Divinity has no random failure chance.
Instead, you get one shot, and you can only steal items worth a certain total value.

If you steal again, or grab more than you should, the target is alerted to your actions, and responds appropriately.


Has anyone tested, if you are better at bartering, can you pickpocket more items because their relative cost is lower?