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I am really idiot. I used DDS with minimaps, but i must used original.tga texture, so i am glad that new model added.
now about animations & coordinates. I need rotate this bow, then what i watched in 3ds max:
i load Human_Long_Bow & i see Dummy for this bow ( for animation ), so i replace this model to my, Readded bones to my model & save
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so in game now
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but seems this dummy dont bind to my model. Ok i will try tomorrow & yeah, my model in 3d max less than model long bow. But in Doses more like 10 times

Last edited by Nazar; 11/07/17 02:08 AM.