@Triumph, I like the idea of utility and having lots of options - it plays to the heart and spirit of DOS for me - the strategy. Seeing the lay of the land and baking up a delicious answer to the problem with the spices in your pantry.

But your examples don't look all that "hybrid" to me, or maybe I'm defining it differently. You still look heavily invested in reducing magic armor and attacking their health pool that way. I'm relatively new to the game, so feel free to explain it to me. I see a sword/shield, dual wands, and a whole lot of intelligence across the board. Lots of magic skill investment ... nothing in scoundrel/huntsman ... Warfare, I assume for the superb mobility it offers ... how are you reducing physical armor? Am I underestimating retaliation that much?

Again, I totally agree utility is fun and viable, but the heart of the problem for my first playthrough was physical/magic armor's penalties against hybrids. Levels 1-4, you can analyze and say "oh, he has no/weak XTYPE armor, I have an answer for that!" But by 5-8, it was like "I need to recommit my cards to either physical or magical" and that worked out much better. Which eventually led to relatively one-trick pony strategies as less and less options became available and I became more invested in the road I picked.

To me, you went magic. You reduce magic armor, you CC/buff/survive the enemy until you've overcome them. Not in a glass cannon way for sure, but certainly in a magic way. If that's hybrid, well I can't tell you how to define it, only that I think of hybrid as "I can adapt to physical or magic" not "I have utility abilities." Utility is something I think physical or magical both have (knock downs/mobility for physical, endless CC for magical).

Overall, I agree with many of the points here. You shouldn't any more be forced to hybrid than punished for it. A classic warrior or wizard can be a lot of fun, and it is after all an RPG. While I already posted on why I think the attribute system is incredibly flawed, I'll say I think the crux of the hybrid issue will still remain due to how magic/physical armor currently work.