Ahhhh ok, I thought you were two manning it (sorry, with so many people trying to solo act 1, two-manning it seemed reasonable). That makes a lot more sense now. Two rogues would completely answer the physical, and you have two strong magic (and utility) to flex and follow up, or go the magic route.

I'm willing to try it again. I will say it didn't work for me the first play through, but now I have a much better idea of how the system works. That being said, I wish there was an option to respec a bit of the ways into Act 1. I tried experimenting and ended up with a sub-par tank/warrior, a sub-par mage/buffer, a murderous rogue, and a sub-par summoner-turned-archer when summoning just felt useless (around level 6). Maybe it was the poor specing that forced me to fully commit to one type of damage or the other, as anythign resembling a balanced party had already gone out the window by that point.