I strongly dislike this new armor system. I enjoyed the way cc worked in D:OS1. What I would much rather see that this new armor system is something like in darkest dungeon. In DD if somebody gets stunned then they get a buff that makes them more resistant too it. It seems to me that would work much better than "burn x till no armor, then cc till dead." I just can't stand the idea behind CC having 0% chance till a specific point and then having 100% chance. The fact that more people aren't saying something about this is something else that I find odd.
That's just my 2 cents. A very easy fix on and old but good system, instead of the new weird stuff.
A lot of people have said something, it's just a lost cause mostly so discussion around it has died down. The armor system actually really hurts the replay ability for me, personally. I just get bored of having these exaggerated resource matches where armor is everything and the moment you lose it is the moment that you practically lose with hp just extending fights.
But, it's prettyclesre this ain't changing so...*sigh*