Originally Posted by TraceChaos
It doesn't seem to do more than it does unless you only look at the NAME of the talent, because the talent descriptions ell you exactly what they do. Yeah, the cool word is maybe a bit much compared to what it actually does, but a lot of games d that. Hell, the tabletop D&D has a first-level spell called DOOM which... gives a very minor penalty to a few different die rolls. Compare that to "Demon - you're resistant to fire." and at least the Demon one makes more sense.


Yeah, I was talking about the name of the talent and it matching the description. It's just a small bother, but small details like that can matter in overall experience. Honestly, though I'd say that both Zombie and Demon and a few other talents could do with being expanded upon because they're already lackluster as is. I didn't care for them in game 1 either do to how little they gave back for a talent point.

Zombie having poison blood would not only be thematically appropriate but it'd further the game play by giving it a form of leech talent, which would help with the fact that it can't heal traditionally. It'd also expand on strategy to allow a player to cause bleed on himself in order to cause poison puddle and heal at the expense of HP.

Likewise, Demon could do with something more than some fire resistance and increasing your cap at the expense of decreasing res in the opposite category. Something as simple as increasing your damage with that element would help. Maybe also giving an immunity to burn.

The talents in this game DO need work. Otherwise, we end up like in last game where only a few of them are really all that tantalizing and attention grabbing. I want to feel pressured in my decision of which talent to take....right now Im just not.