Wouldn't the easiest solution be for them to either gut a number of ccs or distribute them across a wider variety of skill levels? I actually kind of like the magical armor and physical armor system when it comes to damage mitigation. They could just reduce the concentration of ccs and remove the status immunity component from the armors.

Alternatively, assuming that for some asinine reason we need to keep the number of crowd controls high, removing the resisting component off of any non cc status ailment might do the trick. Though I am more in favor of just removing the cc component from skills.