As it was told, current attribute bonuses (as well as social abilities) just limit your choices. It will be better to link races with stats that are useful for anyone: initiative, protection, speed, regeneration, dodge, vitality, trap/secret detection, etc.
As for active skills, only Elf's ones are good (I did not test dwarves) because they are rooted in their culture and seriously change gameplay - however skills you get from cannibalism should be randomized imho.
I believe the racial skills should scale with level only, optionally - with weapon. Elf skill does not need such scaling, of cause.
I really liked that Lizards can dig without a shovel. Such small details are much more important than flat stat bonuses and I wish we will see more of them.
I hated the lizard firebreath from the very beginning for both looking tacky and scaling poorly, and apparently not having all that much to actually do with the lizard's racial culture and background.
Yes, firebreath looks grotesque and scaling with Int is a bit strange and limiting.