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ot sure what kind of limitations there will be for player count or how it will interact with GM mode stuff, but 5 players + GM might not be so hard to implement. The problems with multiple players in the first game was more a matter of how the main campaign was designed, not as much technical limitations.

In my case, I'm positive that i won't use the conversation system in our custom campaign, but instead we will voice roleplay everything. So for us won't be much trouble
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Just tested, looks like it's pretty easy to create new races at character creation. Make a model/animations, create a root template for it, and reference it in the character creation files. The armor visuals will be the biggest hurdle, but maybe you can reuse existing armor models and just slightly resize them to your model (or just make your creation the same size as existing ones.)

You just made me very happy *power hug*

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I can't tell, did you use the EE editor? It was unintuitive and a bit clunky, but pretty powerful. The scripting language appears it will be fundamentally same as the first game (their own custom language which is weird but it works I guess.) Not sure about interfaces changes, but I think it's possible to make some kinds of changes (was easy to change UI font for example, and pretty sure someone changed the scaling or something.)
That's the part that Larian has to work to improve i guess...