I'm about 4 hours into my new playthrough now, and I have to say, I'm really liking these changes to enemies. The extra layer of depth champion enemies add is really fun - vampiric aura enemies in particular can be scary when not dealt with quickly.
Disclaimer: I totally abused a pickpocket bug multiple times, though that was after I rushed to level 3-4. hehe

Currently my party consists of:

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  • Morghul the Undying - Human Warfare/Necro / Dual-Wielding (best capes, kinda looks like a Legacy of Kain vampire)
  • Walnut (a.k.a. the "Flying Dwarf") - Primarily Polymorph with some Warfare abilities, like Crippling Blow / Battle Stomp, uses Two Handed Weapons
  • The Siren - Human Bard - Currently using her as a "buffbot" - haven't quite figured out how I want to use all the more offensive abilities yet. She smacks things with her lute when on cooldown.
  • Madam Solara - Elf Civilian - I've slowly built her up as a Huntsman ranger. Absolutely ridiculous damage spikes after I got her a pretty nice bow, and she's jumped up to proper heights. No idea why, to be honest. The only points she has in Finesse are passive ones (from equipment/racial).

    I dumped all her extra civil points into Lucky Charm, and have been getting some nice loot from enemies.

    Oh, and she's got on point in Summoning for swapping shenanigans (I did this to get the ancient sword/viper blade early, on, and go up to that magister's room / ladder area).

I'll be clearing out the rest of the prison on my next stream, and tackling Dallis after that (though I'll have to likely run when she goes to escape).

The Kniles fight in particular got pretty hairy when the whole room of dogs aggro'd - Though he died first. rpg001
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Do you have any preferred ability combos with the Bard, Baardvark? Any tips?