I have to agree that there are some things that are _very_ hard to use/get used to in Blender. Some of their UI design decisions are truly puzzling to me, there is probably some logic to it though that I can't see yet

I'm wondering if Blender's interface was based on... er... I forget its name now: Openlook? Whatever it was that Sun used in the '80s before they finally replaced it with Motif. I mean Motif wasn't very attractive but at least it was fairly sane.
Someone should send that to Larian, it's an important issue. They have to release a help wiki of some sort if they want this to come up ok. The easier to mod a game is, the longer it stays relevant and selling (Bethesda has been selling us the same game for almost 8 years now and thanks to mods it doesn't get old)
Pretty sure it's more than eight years, I'm still using basically the same techniques I used in Morrowind.

And even then it wasn't new, from what I understand.
I did like using Construction Set: although there was a learning curve, it was really pretty straightforward overall. My only genuine gripe with it is that it crashed all the bloody time. I mean even more than the games themselves.