Originally Posted by lx07
Originally Posted by Baardvark
Getting to the point where I should probably just make two different mods, the bard class and everything else, but that's... more work.
Would be great if you did. I love the bard class but prefer the existing CC for example (battles are quicker).


I'm not sure scaling the CC resists will necessarily slow down combat. Damaging statuses can be applied earlier, which means more damage. Zero enemies have perseverance (except receiving it through a random buff through my mod), and your application chance scales with your primary stats, so most enemies will have near 0% resist chance without armor.

But I will probably just add an option to turn off the resist system. The only thing is choosing to balance around the resist system -- e.g., song of living nightmare now sucks because its statuses can be resisted. But I think I can roughly balance things for both the vanilla CC system and my resist system.