Also not a fan of the revamped armor system in DOS 2. Rather disappointing to be honest. I liked the old school pen and paper approach that DOS 1 had. The system in DOS 2 feels much more reminiscent of a fps such as halo, with its shields. It feels out of place in an otherwise fantastic RPG.

I don't mind that armor absorbs damage, but why does it absorb all damage until a certain threshold is reached and then none at all? That's just awful to me. A more sensible approach would have been to have a percentage of damage be soaked by the armor and its hp bar (if you must have an armor hp bar to begin with), while the rest gets dealt to the target's actual hp. Don't even get me started on the lack of saving throws once armor is down either. Basically, once armor is down the target is royally screwed if their opponent has any abilities that can bestow a status effect on them, and everybody seems to have some ability that does. Again, why? Ugh. Again, not a fan.

I'm really hoping some talented modders can "fix" this mistake in game design. This really dampens my excitement over this game. Otherwise this game looks fantastic, but this is rather disappointing. The system in DOS 1 wasn't so horribly broken that it needed to be dumped out in its entirety, but that's what they did. They didn't improve it, they just dumped it, and this new system, for my tastes, is so much worse.


Last edited by Ghatt; 22/07/17 09:15 AM.